Version: 1.0.0

Description: Adds a calendar and event system.

Features:

  • Create holidays and events and view them in the calendar
  • When an event occurs, the specified switch is turned on
  • Ability to delete created events
  • Option to disable calendar via plugin command

Compatibility:

  • RPG Maker MV: 1.5+
  • RPG Maker MZ: 1.0+

Requirements and dependencies:

  1. Availability of working plugin Game Time version 2.2.0 or above

Screenshots:

spoiler

Script calls:

spoiler
1. Enable calendar command in the menu: $gameSystem.setCalendarEnabled(true)
2. Disable calendar command in the menu: $gameSystem.setCalendarEnabled(false)
3. Check calendar command is enabled: $gameSystem.isCalendarEnabled()

$gameCalendar.addEvent(data) - Add an event to calendar. Returns a created event.
data should contain the following fields:
name - String - Event name
start - Game_Time object - Start date/time of the event
end - Game_Time object - End date/time of the event
Additional fields:
iconIndex - Number - Icon index
location - String - Event location
description - String - Event description
switch - Number - Switch that turns on when an event occurs
Example:
$gameCalendar.addEvent({
 name: "Take the quest",
 iconIndex: 193,
 start: $gameTime.clone(),
 end: $gameTime.clone().addDay(1),
 description: "You must take the quest from the character \\i[4]Headman",
 location: "\\i[191]Headman's house"
})

$gameCalendar.getById(id) - Returns event with a specific id (or null).
$gameCalendar.removeById(id) - Removes event with a specific id.
$gameCalendar.getEvents(gameTime) - Returns an array with events (includes holidays) on the specified date.
$gameCalendar.getHolidays(gameTime) - Returns an array with holidays on the specified date.
$gameCalendar.isHoliday() - Returns true if today is a holiday.

“Help” languages: English, Russian

Terms of use

How to get a commercial license

Downloads:

Plugin:

DK_Game_Time_Calendar.js (58.7 KB)
(Last update: 28 November 2020 15:40)