The plugin allows you to display busts instead of a face image
in the message window.
The name of the bust file is built according to the following algorithm:
1. Selected character face (faceName)
2. Selected facial emotion (faceIndex)
3. Character clothing (if installed)
The separator "_" is used to combine all parts
For example, if you selected a face named Priscilla_1 and emotion number 1,
then the filename will be as follows Priscilla_1_1
## System of frames (framesets) ##
You can use a set of frames instead of a static bust image.
To do this, add the prefix at the beginning of the face file
[frameset,cols,rows], where cols - the number of columns,
rows - the number of rows in the frameset.
For example, if the character's face file was named Priscilla_1,
then to use a 2 by 2 frameset
you need to rename the file to [frameset,2,2]Priscilla_1
Also, this prefix must be added to the name of the bust file!
## Clothing system ##
The clothes of character is determined from the face name
according to the following rule:
The file name is divided into parts by the separator "_"
and the first part will be the name of the character. Wherein,
if you are using a frameset then the prefix will be ignored!
For example, the file is called Priscilla_1,
then the character name will be Priscilla
If the file is prefixed with [frameset,2,2],
and the file is called [frameset,2,2]Priscilla_1,
then the character name will also be Priscilla
Use the plugin command to set clothes for your character!
Let's consider an example:
1. We have a face named Priscilla_1
2. We have chosen a face emotion with index 1
3. We installed the SF clothes for the Priscilla character using the plugin command
The bust file name will be: Priscilla_1_1_SF
If you are using a frameset, be sure to add a prefix to the beginning of the file!
For the prefix [frameset,2,2] the file name from the example will be
[frameset,2,2]Priscilla_1_1_SF
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