Point it at your project folder. It reads your data/, events, switches/variables, assets and plugins, builds a model of the game, and hands you a report of real bugs with exact locations — not statistics.
What it finds (examples):
- Broken transfers & references — doors/teleports to maps that don’t exist; troops, shops and events pointing at missing enemies/items.
- Missing assets — events, tilesets and title/system art referencing image/audio files that aren’t there.
- Dead & unreachable logic — pages that can never trigger (impossible conditions, shadowed pages), self-switches set but never checked, commands after “Exit Event Processing”.
- Stuck autoruns — autorun pages that never clear their switch and soft-lock the map.
- Plugin & cleanup issues — a plugin loaded before the base it needs; switches/variables/common events that are written but never read or never called.
Every finding carries an honest confidence level: certain (a static fact in the data) or likely (a heuristic).
Как это работает:
- Reads your project files and walks the event command lists like an AST — it never runs your game.
- 100% local & offline — your project never leaves your machine.
- Two views: a flat findings list and a Map view that pins every issue onto the actual map where it lives.
- Desktop app for Windows & macOS, MV + MZ.
Links:
- ⬇️ Download (Windows / macOS): https://github.com/DKPlugins/DK-Doctor/releases
- 💻 Source code (open source): https://github.com/DKPlugins/DK-Doctor
- 🌐 Website: https://doctor.dk-plugins.ru
- 🐞 Feedback / bug reports: https://github.com/DKPlugins/DK-Doctor/issues



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