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Classes
Scene_Base
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Battle
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Boot
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Debug
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Equip
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_File
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_GameEnd
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Gameover
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Item
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_ItemBase
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Load
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Map
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Menu
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_MenuBase
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Name
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Options
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Save
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Shop
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Skill
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Status
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update
Scene_Title
addWindow
create
createWindowLayer
initialize
isActive
isBusy
isReady
popScene
start
stop
terminate
update